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This guide shows you how to create a JS/HTML Cordova application and deploy them tovarious native mobile platforms using the cordova
command-lineinterface (CLI). For detailed reference on Cordova command-line, review the CLI reference
Installing the Cordova CLI
The Cordova command-line tool is distributed as an npm package.
Movavi video editor 15 2 0 3. To install the cordova
command-line tool, follow these steps:
Download and install Node.js. Oninstallation you should be able to invoke
node
andnpm
on yourcommand line.(Optional) Download and install a git client, if you don'talready have one. Following installation, you should be able to invoke
git
on your command line. The CLI uses it to download assets when they are referenced using a url to a git repo.Install the
cordova
module usingnpm
utility of Node.js. Thecordova
module will automatically be downloaded by thenpm
utility.- on OS X and Linux:
On OS X and Linux, prefixing the
npm
command withsudo
may be necessary to install this development utility in otherwise restricted directories such as/usr/local/share
. If you are using the optional nvm/nave tool or have write access to the install directory, you may be able to omit thesudo
prefix. - on Windows:
The
-g
flag above tellsnpm
to installcordova
globally. Otherwiseit will be installed in thenode_modules
subdirectory of the currentworking directory.Following installation, you should be able to run
cordova
on the command line with no arguments and it shouldprint help text.- on OS X and Linux:
Create the App
Go to the directory where you maintain your source code, and create a cordova project:
This creates the required directory structure for your cordova app. By default, the cordova create
script generates a skeletal web-based application whose home page is the project's www/index.html
file.
###See Also
Add Platforms
All subsequent commands need to be run within the project's directory,or any subdirectories:
Add the platforms that you want to target your app. We will add the 'ios' and 'android' platform and ensure they get saved to config.xml
and package.json
:
To check your current set of platforms:
Running commands to add or remove platforms affects the contents ofthe project's platforms directory, where each specified platformappears as a subdirectory.
Note: When using the CLI to build your application, you shouldnot edit any files in the /platforms/
directory. The filesin this directory are routinely overwritten when preparingapplications for building, or when plugins are re-installed.
###See Also
##Install pre-requisites for buildingTo build and run apps, you need to install SDKs for each platform you wish to target. Alternatively, if you are using browser for development you can use browser
platform which does not require any platform SDKs.
To check if you satisfy requirements for building the platform:
See Also
Build the App
By default, cordova create
script generates a skeletal web-based application whose start page is the project's www/index.html
file. Anyinitialization should be specified as part of the deviceready event handler defined in www/js/index.js
.
Run the following command to build the project for all platforms:
You can optionally limit the scope of each build to specific platforms - 'ios' in this case:
###See Also
##Test the App
SDKs for mobile platforms often come bundled with emulators thatexecute a device image, so that you can launch the app from the homescreen and see how it interacts with many platform features. Run acommand such as the following to rebuild the app and view it within aspecific platform's emulator:
Following up with the cordova emulate
command refreshes the emulatorimage to display the latest application, which is now available forlaunch from the home screen:
Alternately, you can plug the handset into your computer and test theapp directly:
Before running this command, you need to set up the device fortesting, following procedures that vary for each platform.
###See Also
Add Plugins
You can modify the default generated app to take advantage of standard web technologies,but for the app to access device-level features, you need to add plugins.
Free Fonts
A plugin exposes a Javascript API for native SDK functionality. Plugins are typically hosted onnpm and you can search for them on the plugin search page. Some key APIs are provided by the Apache Cordova open source project and these are referred to as Core Plugin APIs. You can also use the CLI to launch the search page:
To add and save the camera plugin to package.json
, we will specify the npm package name for the camera plugin:
Fontgenius 2 7 0 – Font Search And Identification Utility Download
Plugins can also be added using a directory or a git repo.
NOTE: The CLI adds plugin code as appropriate for each platform.If you want to develop with lower-level shell tools or platform SDKsas discussed in the Overview, you need to run the Plugman utility toadd plugins separately for each platform. (For more information, seeUsing Plugman to Manage Plugins.)
Font Search By Image
Use plugin ls
(or plugin list
, or plugin
by itself) to viewcurrently installed plugins. Each displays by its identifier:
###See Also
Using merges to Customize Each Platform
While Cordova allows you to easily deploy an app for many differentplatforms, sometimes you need to add customizations. In that case,you don't want to modify the source files in various www
directorieswithin the top-level platforms
directory, because they're regularlyreplaced with the top-level www
directory's cross-platform source.
Instead, the top-level merges
directory offers a place to specifyassets to deploy on specific platforms. Each platform-specificsubdirectory within merges
mirrors the directory structure of thewww
source tree, allowing you to override or add files as needed.For example, here is how you might use merges
to boost the defaultfont size for Android devices:
Edit the
www/index.html
file, adding a link to an additional CSSfile,overrides.css
in this case:Optionally create an empty
www/css/overrides.css
file, which wouldapply for all non-Android builds, preventing a missing-file error.Create a
css
subdirectory withinmerges/android
, then add acorrespondingoverrides.css
file. Specify CSS that overrides the12-point default font size specified withinwww/css/index.css
, forexample:
When you rebuild the project, the Android version features the customfont size, while others remain unchanged.
You can also use merges
to add files not present in the originalwww
directory. For example, an app can incorporate a back buttongraphic into the iOS interface, stored inmerges/ios/img/back_button.png
, while the Android version caninstead capture backbutton events from the corresponding hardwarebutton.
Updating Cordova and Your Project
After installing the cordova
utility, you can always update it tothe latest version by running the following command:
Use this syntax to install a specific version:
Run cordova -v
to see which version is currently running. To find the latest released cordova version, you can run:
To update platform that you're targeting:
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